![]() It was a choose your own adventure rogue-like when it launched on mobile, and almost from the start I remember wishing it had a PC release of some kind. It has a simple science fiction setup and then throws you into the deep end of the pool, and you will likely drown. As long as you ask me no follow-up questions? Yes. You can write them down, if you want, and eventually you could manually translate every alien word yourself. There’s an entire alien language which you come across in random events, and sometimes you get translations for specific words, and when you die you lose those translations. There are derelict alien ships you can sometimes find. ![]() There’s a dozen or more technologies that you can obtain and build, but you need to re-obtain them every time you play. There are multiple endings, and I have no idea what they are because I’ve never made it to them. You need to visit planets and stars to mine minerals and harvest fuel, and sometimes doing that can kill you. If you run out of fuel or oxygen, you die. I had been picturing a less combat focused FTL, and instead what I got was a brutal survival simulator, one that despite being surprisingly simple to wrap my head around wound up being one of the most difficult games I’ve ever played. What I got, though, was not what I was expecting. Since these sort of games are kind of my jam, I went out of my way to pick it up for iOS as soon as humanly possible. When Out There was announced for mobile platforms back in 2013 it seemed like it had the chance to become another of the growing list of indie space games that, for the most part, have done an excellent job at capturing the dangers of science fiction space travel and space combat.
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