![]() Right-click after selecting some cells, then click Load Selected Cells to load them up in the main viewport. You can use your mouse wheel to zoom in on different regions of the world, and you can click-drag through the cells in this map to select them. This will open the World Partition window, which displays a simplified map of your world. To navigate the world, click Window > World Partition. Instead, this sample uses World Partition and Data Layers to break up a scene into separate, editable parts. While Valley of the Ancient showcases a large world, there are no sub-scenes as you would traditionally use for level streaming in UE4. To make these directories visible, click the Settings button in the Content Drawer, then toggle Show Plugin Content. ![]() The Hover Drone's assets are contained in the HoverDrone Content directory, while the Light Dart ability and the battle with the Ancient One are contained in the AncientBattle Content directory. Most files supporting this world are located in the game's Content directory, but the assets for the Hover Drone and Ancient One are contained in Game Feature Plugins separated from the game's base project. Most content for the Valley of the Ancient is contained in the AncientWorld map, which you can find in the AncientContent > Maps folder. When the sample opens, it will start in the Startup map. Model from basic primitives or modify individual meshes in your game world. Tools for manipulating Control Rigs, quickly applying poses, and setting up simple tweens.Ī full polygonal geometry editing suite. Use the pen tool to draw brushes in orthogonal viewports, then use other tools to refine shapes as desired. Tools for generating fractures in Static Meshes using the Chaos destruction system.Ĭlassic brush geometry editor. Tools for vertex painting on meshes in your environment. Paint and adjust foliage inside your environment. The default editing mode for selecting assets in the game world and editing their Details. You can download both the Unreal Engine 5 Early Access build and the Valley of the Ancient sample in the UE5 tab in the Epic Games Launcher. Procedural sound effects created using the new MetaSounds system.Ī dynamic music system using Quartz to synchronize gameplay and music. Modular gameplay systems that can be loaded and unloaded in their entirety at runtime. New paradigms for organizing level files and actors that make it easier to collaborate with many team members on one map.įlexible real-time animation using full-body Inverse Kinematics (IK) and motion warping to fit character motion with gameplay. High-end visuals rendered with Nanite and Lumen.Ī large world crafted with a library of Megascans assets and our new geometry tools.ĭestructible assets created with an improved Chaos fracture workflow. The highlights of Valley of the Ancient include: This document will take you on a guided tour through these exciting new features, and how the team at Epic Games used them to both push the limits of what is possible with real-time rendering technology while also greatly streamlining the workflow for building a vast, high-fidelity scene. This sample provides a snapshot of the many quality of life features, rendering enhancements, and workflow innovations available in UE5. Inside, she navigates through a series of obstacles and battles the massive Ancient One. Players control Echo, who appeared in the UE5 announcement trailer, as she explores an arid landscape and finds a portal to a mysterious dark realm. Valley of the Ancient is a short gameplay segment demonstrating early access features in Unreal Engine 5. Setting the Mood With Sky Atmosphere and Volumetric Niagara EffectsĬollaboratively Constructing a Large WorldĮxtending Gameplay With Game Feature Pluginsįlexible Controls With the Enhanced Input System Populating a Landscape with Packed Level Instances Accessing the Valley of the Ancient Sampleįamiliarizing Yourself With the UE5 Editor
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